07 Mar 2016

5 Tips for Starting Out In Balrum

It must be Balrum-week here on Zero Friction, because I have a short video of tips to help new players get their feet wet. These are more quality-of-life tips than answers to specific puzzles or problems. I wanted to help new players get a handle on how the game function,

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05 Mar 2016

Balrum: Someone Finally Made a cRPG meets Minecraft

What has me smitten is that Balcony Team didn’t forfeit hefty cRPG gameplay when injecting Balrum into an open-world, living sandbox with building, crafting and survival features. I still feel I’m playing a good, old-school cRPG with deep mechanics. But now I can do that along with repairing my grandpa’s house, building my

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27 Feb 2016

Quick Gameplay Look at Dungeon Crawler Verlies 2

On a lark, I decided to try an indie dungeon crawler.  I don’t know what happened to Verlies 1 (of if it actually exists), but Verlies 2 is a dungeon crawler in the vein of Etrian Odyssey. Anyone who’s played Etrian Odyssey knows it’s high on grinding, loot and RPG-character

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22 Feb 2016

Hero and Daughter+ First Hour of Gameplay

Hero and Daughter+ is a tactical RPG similar to Mugen Souls or Disgaea, but made using RPG Maker. Many years ago I poured over the physical version of Battletech. I’d comb through rules and minutia as I scribbled, erased and scribbled some more on homemade Mech sheets. Designing mechs was

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18 Feb 2016

[GCS]Designing difficulty into your game: Variance. Part 1 of 3

When adjusting difficulty, there’s much more than observing how hard or soft an enemy hits a player-character. Enemy strength matters, but games usually have too much complexity. Viewing difficulty in your game as only one dial to be cranked up or down is insufficient. Difficulty can be looked at as something that

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16 Feb 2016

Dustbowl Let’s Play #3

Getting through my very first quest posed some problems do to the random nature of enemy spawns and my food, water and health situation. In the end I had to cheat the system a little bit by reloading the game a lot until enemy spawning was low enough. Once I

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14 Feb 2016

Rodina: Is it already time to say goodbye to No Man’s Sky?

Rodina is a little known miracle. An unadvertised shard of potent dilithium crystal buried and hidden in a sea of inferior types of fuel. A project aiming to bring Daggerfall to space, helmed by one person. If you know what Daggerfall is, good. If you don’t know what Daggerfall is,

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12 Feb 2016

Indie Devs: Let’s take a hard look at how your hard-game may not benefit you.

This post contains a hypothesis I’m interested in researching more to support or denounce my ideas that Indie developers may be concentrating too much on fads that really don’t benefit their games and they largely come from players – who one should not really listen to when it comes to

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12 Feb 2016

First Hour of Aveyond 4: Shadow of the Mist

Aveyond is well-received in the RPG Maker community. And while it has higher than average numbers on Steam for an RPG Maker production, the first three games have mixed reception. I received a Steam key for Aveyond 4 and decided to do a blind play. In it I discover Amaranth

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05 Feb 2016

How We Get Away With Covering New, Big Budget Games And New Gaming concepts

I want to let you know that we do cover new and big-budget games and how we do it while still calling Zero Friction a Retro and Indie game site. The short answer is anything that fits comfortably into the spectrum of retro and indie. Think of games like the

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