08 Nov 2015

Aqueducts, Forests, and Abandoned Towns in CV: Curse of Darkness!

Picking up deep inside the Mortvia Aqueduct, we continue our journey by exploring the remainder of the area and battling it out with the skeletal rider that serves as its boss. He’s challenging, but goes down without any great difficulty, and as a reward we get a new Innocent Devil

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31 Oct 2015

More Halloween Fun w/ “Castlevania: Curse of Darkness!”

Quite fitting as a little Halloween treat, I decided to continue my journey through Castlevania: Curse of Darkness on the PlayStation 2, and I think this video here is pretty interesting! This time, we explore Garibaldi Temple, which is a fairly neat area with enemies that are growing in strength, and we

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26 Aug 2015

3 Awesome Playstation 2 Third-party Controllers

I can be a crazy, kooky nut when it comes to collecting gadget-accessories. When I bought my Nintendo DS-Lite, I may have spent almost as much money on a classy, leather carrying case, rubberized port-plugs, a fancy, light-up charging station and other accessories. I also loved finding different controllers for

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01 May 2015

‘The Gaming Goddess’ Podcast – Season 7, Ep. 15: “Remakes & Reflections”

This is my very first posting of any episode of The Gaming Goddess podcast here on Zero Friction, but this episode seems very fitting due to at least the first half of the show! This time around on the podcast, I spend a bit talking about my latest “obsession” –

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30 Apr 2015

“Gauntlet: Seven Sorrows” – Lookin’ Good 10 Years Later!

As I’ve mentioned before, lately I have been on a kick where I like to see what different older games can look like once run through some powerful emulation tools and rendered at the highest possible quality on my powerful desktop. When it comes to experimenting with this for the

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27 Apr 2015

Dolphin + PCSX2 = New Life for Older Games!

  For many years now, the idea of an “HD Remake” has been the “in” thing. Developers love to go back and revisit some of their older games and revamp them for modern high-definition (and even UHD) displays, fixing bugs and making an overall superior version. Is it just because

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