A little while back, I received a review code for indie physics-based puzzle/construction game Poly Bridge in order to provide some coverage for The Button Smashers. Overall, I enjoyed my time with this game, and I think it has some really unique aspects to it. Is this game for everyone, though?
Aurora Dusk:Steam Age by Sylvain Harlaut oddly-enough reminds me of Distant Worlds:Universe. No. Aurora Dusk isn’t a space game. It isn’t even a 4x game, but AD and Distant World’s share that realm of gaming where players have a great deal of settings to adjust the flavor of how their
I dubbed this inaugural feature “Phat Fingers” after trying to find a certain game via Steam search, but typing in the wrong letters revealed a different sort of game. I could only recall that the original game I wanted contained the letters “Din” and ended up typing “Dinn”, but that brought
Avaris 2 is at first puzzling as to what kind of game it is. After playing a few quick battles where I felt I did nothing to affect the course of gameplay, I still didn’t have a handle on what was happening. But Avaris 2 is at heart a troop-management
It must be Balrum-week here on Zero Friction, because I have a short video of tips to help new players get their feet wet. These are more quality-of-life tips than answers to specific puzzles or problems. I wanted to help new players get a handle on how the game function,
Recently, I got the urge to take a closer look at Shoppe Keep – a neat little indie Medieval fantasy shop-running simulator – to see what all the game might have to offer if I focused and dug a bit deeper into it. I have to say, I was very glad that
“Cityconomy: Service for Your City” was initially released for the PC on December 2, 2015 via Steam. It’s a new simulator game published by Astragon Entertainment and developed by Nano Games. I was given a free review copy of the game, though this does not affect the rating. It’s been a
There’s been a few surprising entries on Steam that have come out of the RPG Maker community. Games like To the Moon and Last Word have shown RPG Maker isn’t condemned to variants of a stock engine with different stories, but that game play and graphics can be pushed to